Functions | |
| ODE_API void | dWorldSetAutoEnableDepthSF1 (dWorldID, int autoEnableDepth) |
| Set the AutoEnableDepth parameter used by the StepFast1 algorithm. | |
| ODE_API int | dWorldGetAutoEnableDepthSF1 (dWorldID) |
| Get the AutoEnableDepth parameter used by the StepFast1 algorithm. | |
| ODE_API dReal | dWorldGetAutoDisableLinearThreshold (dWorldID) |
| Get auto disable linear threshold for newly created bodies. | |
| ODE_API void | dWorldSetAutoDisableLinearThreshold (dWorldID, dReal linear_threshold) |
| Set auto disable linear threshold for newly created bodies. | |
| ODE_API dReal | dWorldGetAutoDisableAngularThreshold (dWorldID) |
| Get auto disable angular threshold for newly created bodies. | |
| ODE_API void | dWorldSetAutoDisableAngularThreshold (dWorldID, dReal angular_threshold) |
| Set auto disable angular threshold for newly created bodies. | |
| ODE_API dReal | dWorldGetAutoDisableLinearAverageThreshold (dWorldID) |
| Get auto disable linear average threshold for newly created bodies. | |
| ODE_API void | dWorldSetAutoDisableLinearAverageThreshold (dWorldID, dReal linear_average_threshold) |
| Set auto disable linear average threshold for newly created bodies. | |
| ODE_API dReal | dWorldGetAutoDisableAngularAverageThreshold (dWorldID) |
| Get auto disable angular average threshold for newly created bodies. | |
| ODE_API void | dWorldSetAutoDisableAngularAverageThreshold (dWorldID, dReal angular_average_threshold) |
| Set auto disable angular average threshold for newly created bodies. | |
| ODE_API int | dWorldGetAutoDisableAverageSamplesCount (dWorldID) |
| Get auto disable sample count for newly created bodies. | |
| ODE_API void | dWorldSetAutoDisableAverageSamplesCount (dWorldID, unsigned int average_samples_count) |
| Set auto disable average sample count for newly created bodies. | |
| ODE_API int | dWorldGetAutoDisableSteps (dWorldID) |
| Get auto disable steps for newly created bodies. | |
| ODE_API void | dWorldSetAutoDisableSteps (dWorldID, int steps) |
| Set auto disable steps for newly created bodies. | |
| ODE_API dReal | dWorldGetAutoDisableTime (dWorldID) |
| Get auto disable time for newly created bodies. | |
| ODE_API void | dWorldSetAutoDisableTime (dWorldID, dReal time) |
| Set auto disable time for newly created bodies. | |
| ODE_API int | dWorldGetAutoDisableFlag (dWorldID) |
| Get auto disable flag for newly created bodies. | |
| ODE_API void | dWorldSetAutoDisableFlag (dWorldID, int do_auto_disable) |
| Set auto disable flag for newly created bodies. | |
A disabled body that is connected through a joint to an enabled body will be automatically re-enabled at the next simulation step.
Disabled bodies do not consume CPU time, therefore to speed up the simulation bodies should be disabled when they come to rest. This can be done automatically with the auto-disable feature.
If a body has its auto-disable flag turned on, it will automatically disable itself when
Thus, every body has six auto-disable parameters: an enabled flag, a idle step count, an idle time, linear/angular average velocity thresholds, and the average samples count.
Newly created bodies get these parameters from world.
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Get auto disable angular average threshold for newly created bodies.
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Get auto disable angular threshold for newly created bodies.
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Get auto disable sample count for newly created bodies.
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Get auto disable flag for newly created bodies.
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Get auto disable linear average threshold for newly created bodies.
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Get auto disable linear threshold for newly created bodies.
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Get auto disable steps for newly created bodies.
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Get auto disable time for newly created bodies.
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Set auto disable angular average threshold for newly created bodies.
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Set auto disable angular threshold for newly created bodies.
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Set auto disable average sample count for newly created bodies.
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Set auto disable flag for newly created bodies.
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Set auto disable linear average threshold for newly created bodies.
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Set auto disable linear threshold for newly created bodies.
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Set auto disable steps for newly created bodies.
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Set auto disable time for newly created bodies.
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1.3.9.1