ODE  0.13.1
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ode.h
1 /*************************************************************************
2  * *
3  * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
4  * All rights reserved. Email: russ@q12.org Web: www.q12.org *
5  * *
6  * This library is free software; you can redistribute it and/or *
7  * modify it under the terms of EITHER: *
8  * (1) The GNU Lesser General Public License as published by the Free *
9  * Software Foundation; either version 2.1 of the License, or (at *
10  * your option) any later version. The text of the GNU Lesser *
11  * General Public License is included with this library in the *
12  * file LICENSE.TXT. *
13  * (2) The BSD-style license that is included with this library in *
14  * the file LICENSE-BSD.TXT. *
15  * *
16  * This library is distributed in the hope that it will be useful, *
17  * but WITHOUT ANY WARRANTY; without even the implied warranty of *
18  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
19  * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
20  * *
21  *************************************************************************/
22 
23 #ifndef _ODE_ODE_H_
24 #define _ODE_ODE_H_
25 
26 /* include *everything* here */
27 
28 #include <ode/odeconfig.h>
29 #include <ode/compatibility.h>
30 #include <ode/common.h>
31 #include <ode/odeinit.h>
32 #include <ode/contact.h>
33 #include <ode/error.h>
34 #include <ode/memory.h>
35 #include <ode/odemath.h>
36 #include <ode/matrix.h>
37 #include <ode/timer.h>
38 #include <ode/rotation.h>
39 #include <ode/mass.h>
40 #include <ode/misc.h>
41 #include <ode/objects.h>
42 #include <ode/collision_space.h>
43 #include <ode/collision.h>
44 #include <ode/threading.h>
45 #include <ode/threading_impl.h>
46 #include <ode/export-dif.h>
47 #include <ode/version.h>
48 
49 #ifdef __cplusplus
50 # include <ode/odecpp.h>
51 # include <ode/odecpp_collision.h>
52 #endif
53 
54 #endif